The cheesy scripting language is actually good enough for most things as well, and you don't have some of the "downfalls" of something like C#. But I CAN vouch that for what it does, you can get things done a lot faster than with Unity.
#Game maker studio 2 3d full#
Unity has a full featured free version, so if you have zero budget and want to commercialize, GMS won't cut it right away. Exceptions would be cases where you want to have any 3d pieces, or if the particle system isn't good enough(and is frankly one of the things severely lacking in my opinion), or if the price turns you off. Unity will have more "power" but if you are making a 2d maybe tile-based game, GMS is a much better fit in most cases. In my opinion, for what it is meant for, GMS(2) works really well. I myself have used both Unity and GMS(and older versions too). I don't know about other people but when that happens I end up going to the other engine's forums and reading about it. not constantly but like this thread I find refreshing that it wasn't immediately just shut down "they have their own forums". Sticking our heads in the sand doesn't make the others go away and I think the Unity game engine is good enough to go head to head with most of them out there without needing us to take on a "fan boy" (or girl) attitude and defend it.Īgain. it would be good to be able to have a discussion once in a while talking about another game engine and even comparing it to Unity. While I don't think the forums filled with posts about every other game engine out there would be good. It's the users that add the real value and my guess is that many of us here have an interest in other game dev products in addition to Unity.
But in the end that is all it is just a product. At the least to not come across like we are threatened or angered simply because someone is talking favorably about another product. Possibly preferring a more straightforward programming paradigm although for all we know he used composition and everything works similar to Unity in his dev environment.Ĭlick to expand.I know that. I am sure he could have used GMS or Unity to do it but he must have liked something better about the route he chose. Stardew Valley was created in C# and XNA. They can make anything as easy or as advanced as they want. But it just is a matter of personal preference.Īgain people can use whatever they want. Basically GMS seems focused on rapid 2D game creation. Of course, a person can build their own or use Tiled and write their own tileengine or get something from the store or simply not use tile maps at all. In Unity as far as I know there still isn't a built-in tile map editor and engine. I'd say it's probably just being able to more naturally connect with the GMS workflows and all of the integrated tools would play a big part in that. It could be an artistic level difference I suppose. That implies a knowledge or skill level difference and from what I've seen Unity gets more first-time game devs than probably any other game engine. I don't think everyone using GMS are unable to handle Unity. With our integrated tutorials you can have your learning materials docked directly in your workspace.įor all of our users who develop on laptop pcs we have developed an efficient workflow that does not get in the way of development.A person can use whatever they want to get the job done. GameMaker Studio 2 uses your YoYo Account to provide a single login for all your game making needs.
Import your GameMaker: Studio projects directly into Studio 2 and have them ready to run in a matter of minutes.
#Game maker studio 2 3d mac os#
Using a single development workflow GameMaker Studio 2 allows you export your game directly to Windows desktop, Mac OS X, Ubuntu, Android, iOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One. Using our intuitive ?Drag and Drop? development environment you can have your game up and running in a matter of minutes without ever having to write any code! GameMaker?s built-in language (GML) helps you learn to program as you go and not jump in at the deep end of coding. Making games development accessible to everyone means taking away the barriers to getting started. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment! GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from concept to finished game.